Win the mission. Lose the city.
A cyberpunk tactical RPG of loyalty, leverage, and the cost of winning. v1.0
Audio is synthesized locally — no downloads. Preferences are remembered on this device.
Win the mission. Lose the city. A turn-based tactical heist where the real cost is what it does to your crew and your city.
Select a crew member, move onto a cyan tile, then ATTACK or use an ability — one action each. END TURN when done. Get the objective done before the lockdown clock hits zero.
123 select crew · Space end turn · H deck · Esc cancel targeting
Toggle DECK INTERFACE to reveal cameras, turrets, doors and terminals, then hack them with Vector. Every intrusion raises Trace — pick clean (safe), force (guaranteed) or burn (strongest). At Trace 10, Black ICE bites back.
Loyalty shifts with what you ask. Brittle units refuse orders or panic — PUSH to override (costs loyalty) or STEADY to recover. Some cross a red line only reluctantly.
Every action moves the city — Heat, Oppression, Truth — and your debrief and final call ripple into the next operation. Winning the fight can still cost the city.
Play any operation as a one-off skirmish — fresh crew, clean city, your campaign untouched. Set difficulty in Settings.
Fully playable: select crew, move, attack, and use skills & hacks — your live board in painted 2.5D (FFT / Shadowrun Returns lineage). Use the side panels for actions; press Esc or CLOSE to return to the standard board.
Vanta City · House Veyr apartment block · deniable extraction
Reach whistleblower Kozlov, then extract him to the western redline before the sector lockdown completes.
House Veyr security: enforcers, a longshot sniper, patrol drones, cameras and a turret. Hacking raises Trace — at 10, Black ICE strikes back.
Kenshi (blade), Vector (netrunner), Dr. Grace (medic). Their loyalty shifts with what you ask of them — and brittle units refuse orders.
Winning can still cost the city. Every action moves faction power, city pressure, and crew loyalty.
VANTA CITY FEED // House Veyr's account of Sector 4 stands unchallenged. Public truth: SUPPRESSED. What you do here decides whether that holds.
Kozlov is out. Now decide what happens to what he carried — every option moves the city.
The dust settles over Vanta Sector 4. Here are the immediate fallout parameters: